Logging API change (refactor) (#19324)

* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
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Henrik Rydgård authored and GitHub committed 2024-07-14 14:42:59 +02:00
1 parent ae3ff686f0
commit e01ca5b057
393 files changed
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@@ -51,7 +51,7 @@ void WebSocketGameReset(DebuggerRequest &req) {
std::string resetError;
if (!PSP_Reboot(&resetError)) {
ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
ERROR_LOG(Log::Boot, "Error resetting: %s", resetError.c_str());
return req.Fail("Could not reset");
}