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Logging API change (refactor) (#19324)
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
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@@ -117,7 +117,7 @@ VkFramebuffer VKRFramebuffer::Get(VKRRenderPass *compatibleRenderPass, RenderPas
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views[attachmentCount++] = color.rtView; // 2D array texture if multilayered.
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if (hasDepth) {
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if (!depth.rtView) {
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WARN_LOG(G3D, "depth render type to non-depth fb: %p %p fmt=%d (%s %dx%d)", (void *)depth.image, (void *)depth.texAllLayersView, depth.format, tag_.c_str(), width, height);
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WARN_LOG(Log::G3D, "depth render type to non-depth fb: %p %p fmt=%d (%s %dx%d)", (void *)depth.image, (void *)depth.texAllLayersView, depth.format, tag_.c_str(), width, height);
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// Will probably crash, depending on driver.
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}
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views[attachmentCount++] = depth.rtView;
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