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https://github.com/hrydgard/ppsspp.git
synced 2026-10-12 05:50:29 +02:00
Reorder some stuff to make more sense.
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be708e3e02
commit
dec320de2d
1 file changed
+15
-14
+15
-14
@@ -1123,29 +1123,38 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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ortho = ortho * g_display.rot_matrix;
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}
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ui_draw2d.PushDrawMatrix(ortho);
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ui_draw2d_front.PushDrawMatrix(ortho);
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g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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Draw::DebugFlags debugFlags = Draw::DebugFlags::NONE;
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if ((DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::GPU_PROFILE)
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debugFlags |= Draw::DebugFlags::PROFILE_TIMESTAMPS;
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if (g_Config.bGpuLogProfiler)
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debugFlags |= Draw::DebugFlags::PROFILE_SCOPES;
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g_screenManager->getDrawContext()->SetDebugFlags(debugFlags);
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g_draw->BeginFrame();
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ui_draw2d.PushDrawMatrix(ortho);
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ui_draw2d_front.PushDrawMatrix(ortho);
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g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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// All actual rendering happen in here.
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g_screenManager->render();
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if (g_screenManager->getUIContext()->Text()) {
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g_screenManager->getUIContext()->Text()->OncePerFrame();
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}
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ui_draw2d.PopDrawMatrix();
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ui_draw2d_front.PopDrawMatrix();
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g_draw->EndFrame();
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// This, between EndFrame and Present, is where we should actually wait to do present time management.
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// There might not be a meaningful distinction here for all backends..
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if (renderCounter < 10 && ++renderCounter == 10) {
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// We're rendering fine, clear out failure info.
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ClearFailedGPUBackends();
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}
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g_draw->Present();
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if (resized) {
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@@ -1179,14 +1188,6 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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// INFO_LOG(G3D, "Polling graphics context");
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graphicsContext->Poll();
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}
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ui_draw2d.PopDrawMatrix();
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ui_draw2d_front.PopDrawMatrix();
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if (renderCounter < 10 && ++renderCounter == 10) {
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// We're rendering fine, clear out failure info.
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ClearFailedGPUBackends();
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}
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}
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void HandleGlobalMessage(const std::string &msg, const std::string &value) {
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