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Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired.
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@@ -121,7 +121,7 @@ static MemoryView views[] =
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static const int num_views = sizeof(views) / sizeof(MemoryView);
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inline static bool CanIgnoreView(const MemoryView &view) {
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#if PPSSPP_ARCH(32BIT)
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#ifdef MASKED_PSP_MEMORY
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// Basically, 32-bit platforms can ignore views that are masked out anyway.
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return (view.flags & MV_MIRROR_PREVIOUS) && (view.virtual_address & ~MEMVIEW32_MASK) != 0;
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#else
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