Treat the keyboard and pads differently.

We basically never want two pads active at once, but keyboard is
different.  So, they need to be treated differently.

Fixes #1212.
This commit is contained in:
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2013-04-07 18:42:23 -07:00
parent 5427f20b90
commit dcd2c26214
7 changed files with 15 additions and 9 deletions
+1 -3
View File
@@ -150,8 +150,6 @@ int DinputDevice::UpdateState(InputState &input_state)
}
}
if (js.lX != 0.0f || js.lY != 0.0f)
return UPDATESTATE_SKIP_NEXT;
return 0;
return UPDATESTATE_SKIP_PAD;
}