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Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is different. So, they need to be treated differently. Fixes #1212.
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@@ -150,8 +150,6 @@ int DinputDevice::UpdateState(InputState &input_state)
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}
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}
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if (js.lX != 0.0f || js.lY != 0.0f)
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return UPDATESTATE_SKIP_NEXT;
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return 0;
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return UPDATESTATE_SKIP_PAD;
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}
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