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Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
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@@ -276,6 +276,22 @@ bool GLRenderManager::CopyFramebufferToMemorySync(GLRFramebuffer *src, int aspec
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return true;
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}
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void GLRenderManager::CopyImageToMemorySync(GLRTexture *texture, int mipLevel, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride) {
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GLRStep *step = new GLRStep{ GLRStepType::READBACK_IMAGE };
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step->readback_image.texture = texture;
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step->readback_image.mipLevel = mipLevel;
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step->readback_image.srcRect = { x, y, w, h };
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steps_.push_back(step);
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// Every step clears this state.
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gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE);
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curRenderStep_ = nullptr;
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FlushSync();
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queueRunner_.CopyReadbackBuffer(w, h, Draw::DataFormat::R8G8B8A8_UNORM, destFormat, pixelStride, pixels);
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}
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void GLRenderManager::BeginFrame() {
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VLOG("BeginFrame");
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