ImDebugger: fix stale symbol list after a game is reloaded

The disasm window cached the flattened symbol list and only rebuilt it when one
of three menu items said so. Nothing marked it dirty when a game booted or
exited, and a new SymbolMap is allocated per boot, so the list kept showing the
previous game's functions.

Give SymbolMap a version counter that every mutator bumps, and let the window
compare against it instead. The counter is process-wide rather than per-map, so
a fresh map can't hand out a version a cached copy already holds.

Also re-find the selected symbol by address after a rebuild (the index means
something else afterwards), and drop the unused symbol cache members in
ImMemWindow.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SfY7iFJEjmRXf1XGrTs4MF
This commit is contained in:
Henrik Rydgård
2026-08-27 10:43:08 +02:00
co-authored by Claude Opus 5
parent adccd302e5
commit daa18fc25a
7 changed files with 95 additions and 23 deletions
+16 -4
View File
@@ -1323,18 +1323,30 @@ void ImDisasmWindow::Draw(MIPSDebugInterface *mipsDebug, ImConfig &cfg, ImContro
avail.y -= ImGui::GetTextLineHeightWithSpacing();
if (ImGui::BeginChild("left", ImVec2(150.0f, avail.y), ImGuiChildFlags_ResizeX)) {
if (symCache_.empty() || symsDirty_) {
if (symCacheVersion_ != g_symbolMap->Version()) {
// The index into symCache_ means something different after a rebuild, and nothing at
// all if the map was replaced (which is what happens when a game exits), so re-find
// the selection by address instead of carrying the index over.
const u32 selectedAddr = (selectedSymbol_ >= 0 && selectedSymbol_ < (int)symCache_.size()) ? symCache_[selectedSymbol_].address : (u32)INVALID_ADDR;
symCache_ = g_symbolMap->GetAllActiveSymbols(SymbolType::ST_FUNCTION);
symsDirty_ = false;
symCacheVersion_ = g_symbolMap->Version();
symMatchesDirty_ = true;
selectedSymbol_ = -1;
if (selectedAddr != INVALID_ADDR) {
for (int i = 0; i < (int)symCache_.size(); i++) {
if (symCache_[i].address == selectedAddr) {
selectedSymbol_ = i;
break;
}
}
}
}
if (selectedSymbol_ >= 0 && selectedSymbol_ < symCache_.size()) {
if (selectedSymbol_ >= 0 && selectedSymbol_ < (int)symCache_.size()) {
auto &sym = symCache_[selectedSymbol_];
if (ImGui::TreeNode("Edit Symbol", "Edit %s", sym.name.c_str())) {
if (ImGui::InputText("Name", selectedSymbolName_, sizeof(selectedSymbolName_), ImGuiInputTextFlags_EnterReturnsTrue)) {
g_symbolMap->SetLabelName(selectedSymbolName_, sym.address);
symsDirty_ = true;
}
ImGui::Text("%08x (size: %0d)", sym.address, sym.size);
ImGui::TreePop();