mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-16 07:50:28 +02:00
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
This commit is contained in:
1 parent
5f761c346b
commit
da1a04be8d
18 files changed
+73
-64
No files matched your search
+3
-3
@@ -181,7 +181,7 @@ SaveSlotView::SaveSlotView(const std::string &gameFilename, int slot, UI::Layout
|
||||
using namespace UI;
|
||||
|
||||
screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, "jpg");
|
||||
PrioritizedWorkQueue *wq = g_gameInfoCache.WorkQueue();
|
||||
PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
|
||||
Add(new Spacer(5));
|
||||
|
||||
AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, wq, new UI::LayoutParams(82 * 2, 47 * 2)));
|
||||
@@ -409,7 +409,7 @@ UI::EventReturn GamePauseScreen::OnSwitchUMD(UI::EventParams &e) {
|
||||
void GamePauseScreen::CallbackDeleteConfig(bool yes)
|
||||
{
|
||||
if (yes) {
|
||||
GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
|
||||
GameInfo *info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
|
||||
g_Config.unloadGameConfig();
|
||||
g_Config.deleteGameConfig(info->id);
|
||||
info->hasConfig = false;
|
||||
@@ -423,7 +423,7 @@ UI::EventReturn GamePauseScreen::OnCreateConfig(UI::EventParams &e)
|
||||
g_Config.createGameConfig(gameId);
|
||||
g_Config.changeGameSpecific(gameId);
|
||||
g_Config.saveGameConfig(gameId);
|
||||
GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
|
||||
GameInfo *info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
|
||||
if (info) {
|
||||
info->hasConfig = true;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user