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Fix avi dump via render buffer instead,
with an option to use output buffer since recording with post process effects will often be desirable.
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+1
-1
@@ -271,7 +271,7 @@ void SaveSlotView::Draw(UIContext &dc) {
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}
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static void AfterSaveStateAction(SaveState::Status status, const std::string &message, void *) {
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if (!message.empty() && !g_Config.bDumpFrames) {
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if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
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osm.Show(message, status == SaveState::Status::SUCCESS ? 2.0 : 5.0);
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}
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}
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