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Fix avi dump via render buffer instead,
with an option to use output buffer since recording with post process effects will often be desirable.
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@@ -676,7 +676,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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if (!boot_filename.empty() && stateToLoad != NULL) {
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SaveState::Load(stateToLoad, [](SaveState::Status status, const std::string &message, void *) {
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if (!message.empty() && !g_Config.bDumpFrames) {
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if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
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osm.Show(message, status == SaveState::Status::SUCCESS ? 2.0 : 5.0);
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}
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});
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