Fix avi dump via render buffer instead,

with an option to use output buffer since recording with
post process effects will often be desirable.
This commit is contained in:
LunaMoo committed 2019-06-04 07:54:17 +02:00
1 parent 57bd3c63f4
commit da031ebbdb
10 files changed
+26 -7

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@@ -813,6 +813,7 @@ void GameSettingsScreen::CreateViews() {
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Record Display")));
systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use Lossless Video Codec (FFV1)")));
systemSettings->Add(new CheckBox(&g_Config.bDumpVideoOutput, sy->T("Use output buffer(with overlay) for recording")));
systemSettings->Add(new CheckBox(&g_Config.bDumpAudio, sy->T("Record Audio")));
systemSettings->Add(new CheckBox(&g_Config.bSaveLoadResetsAVdumping, sy->T("Reset Recording on Save/Load State")));
#endif