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Switch to buttons instead of A/B/X/Y for dinput.
This way people don't say "but my X button shows up as L1."
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@@ -36,19 +36,22 @@
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// In order from 0. There can be 128, but most controllers do not have that many.
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static const int dinput_buttons[] = {
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KEYCODE_BUTTON_Y,
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KEYCODE_BUTTON_A,
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KEYCODE_BUTTON_B,
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KEYCODE_BUTTON_X,
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KEYCODE_BUTTON_L2,
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KEYCODE_BUTTON_R2,
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KEYCODE_BUTTON_L1,
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KEYCODE_BUTTON_R1,
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KEYCODE_BUTTON_SELECT,
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KEYCODE_BUTTON_START,
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KEYCODE_BUTTON_THUMBL,
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KEYCODE_BUTTON_THUMBR,
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KEYCODE_BUTTON_Z,
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KEYCODE_BUTTON_1,
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KEYCODE_BUTTON_2,
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KEYCODE_BUTTON_3,
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KEYCODE_BUTTON_4,
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KEYCODE_BUTTON_5,
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KEYCODE_BUTTON_6,
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KEYCODE_BUTTON_7,
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KEYCODE_BUTTON_8,
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KEYCODE_BUTTON_9,
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KEYCODE_BUTTON_10,
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KEYCODE_BUTTON_11,
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KEYCODE_BUTTON_12,
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KEYCODE_BUTTON_13,
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KEYCODE_BUTTON_14,
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KEYCODE_BUTTON_15,
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KEYCODE_BUTTON_16,
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};
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static float NormalizedDeadzoneFilter(short value);
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