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Stop using PIC0 as a PIC1 replacement. Fix assorted PIC0 issues.
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@@ -1454,7 +1454,7 @@ bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float pr
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dc.RebindTexture();
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// Let's not bother if there's no picture.
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if (!ginfo->Ready(GameInfoFlags::PIC1) || (!ginfo->pic1.texture && !ginfo->pic0.texture)) {
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if (!ginfo->Ready(GameInfoFlags::PIC1) || !ginfo->pic1.texture) {
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return false;
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}
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} else {
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