Consistently use *di for the Dialog i18n category

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vnctdj committed 2015-07-01 23:26:55 +02:00
1 parent beda874ab5
commit d7eba2061e
17 files changed
+106 -106

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@@ -424,10 +424,10 @@ UI::EventReturn GamePauseScreen::OnCreateConfig(UI::EventParams &e)
}
UI::EventReturn GamePauseScreen::OnDeleteConfig(UI::EventParams &e)
{
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *ga = GetI18NCategory("Game");
screenManager()->push(
new PromptScreen(d->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GamePauseScreen::CallbackDeleteConfig, this, placeholder::_1)));
return UI::EVENT_DONE;