Consistently use *di for the Dialog i18n category

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vnctdj committed 2015-07-01 23:26:55 +02:00
1 parent beda874ab5
commit d7eba2061e
17 files changed
+106 -106

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@@ -1094,7 +1094,7 @@ void UmdReplaceScreen::CreateViews() {
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
I18NCategory *m = GetI18NCategory("MainMenu");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0));
leftColumn->SetClip(true);
@@ -1128,7 +1128,7 @@ void UmdReplaceScreen::CreateViews() {
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
rightColumnItems->Add(new Choice(d->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
if (g_Config.recentIsos.size() > 0) {