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Consistently use *di for the Dialog i18n category
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@@ -1094,7 +1094,7 @@ void UmdReplaceScreen::CreateViews() {
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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I18NCategory *m = GetI18NCategory("MainMenu");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *di = GetI18NCategory("Dialog");
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0));
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leftColumn->SetClip(true);
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@@ -1128,7 +1128,7 @@ void UmdReplaceScreen::CreateViews() {
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tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
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rightColumnItems->Add(new Choice(d->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
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rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
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rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
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if (g_Config.recentIsos.size() > 0) {
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