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Consistently use *di for the Dialog i18n category
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@@ -47,7 +47,7 @@ GameScreen::~GameScreen() {
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void GameScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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// Information in the top left.
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@@ -62,7 +62,7 @@ void GameScreen::CreateViews() {
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
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@@ -137,10 +137,10 @@ void GameScreen::CallbackDeleteConfig(bool yes)
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UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
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{
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
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new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteConfig, this, placeholder::_1)));
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return UI::EVENT_DONE;
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@@ -223,7 +223,7 @@ UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
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}
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UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info) {
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@@ -231,7 +231,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
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if (saveDirs.size()) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
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new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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}
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@@ -250,12 +250,12 @@ void GameScreen::CallbackDeleteSaveData(bool yes) {
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}
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UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), d->T("Cancel"),
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new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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