From d79abaa9c5ef0100d24cb4c4a05e2a9387556993 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Thu, 16 Jan 2020 21:58:11 +0100 Subject: [PATCH] Add DEFLATE and MD5 to HLE module blacklist. Replaces #12576, fixes #12570 And possibly #12571 --- Core/HLE/sceKernelModule.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Core/HLE/sceKernelModule.cpp b/Core/HLE/sceKernelModule.cpp index 87eeab4b15..8485136e7a 100644 --- a/Core/HLE/sceKernelModule.cpp +++ b/Core/HLE/sceKernelModule.cpp @@ -93,6 +93,7 @@ static const char * const lieAboutSuccessModules[] = { "disc0:/PSP_GAME/SYSDIR/UPDATE/EBOOT.BIN", }; +// Modules to not load. TODO: Look into loosening this a little (say sceFont). static const char * const blacklistedModules[] = { "sceATRAC3plus_Library", "sceFont_Library", @@ -109,6 +110,8 @@ static const char * const blacklistedModules[] = { "sceNetResolver_Library", "sceNet_Library", "sceSsl_Module", + "sceDEFLATE_Library", + "sceMD5_Library", }; struct VarSymbolImport {