diff --git a/Core/HLE/sceKernelModule.cpp b/Core/HLE/sceKernelModule.cpp index 87eeab4b15..8485136e7a 100644 --- a/Core/HLE/sceKernelModule.cpp +++ b/Core/HLE/sceKernelModule.cpp @@ -93,6 +93,7 @@ static const char * const lieAboutSuccessModules[] = { "disc0:/PSP_GAME/SYSDIR/UPDATE/EBOOT.BIN", }; +// Modules to not load. TODO: Look into loosening this a little (say sceFont). static const char * const blacklistedModules[] = { "sceATRAC3plus_Library", "sceFont_Library", @@ -109,6 +110,8 @@ static const char * const blacklistedModules[] = { "sceNetResolver_Library", "sceNet_Library", "sceSsl_Module", + "sceDEFLATE_Library", + "sceMD5_Library", }; struct VarSymbolImport {