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softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
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@@ -613,6 +613,10 @@ void TransformUnit::Flush() {
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GPUDebug::NotifyDraw();
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}
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void TransformUnit::NotifyClutUpdate(void *src) {
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binner_->UpdateClut(src);
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}
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// TODO: This probably is not the best interface.
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// Also, we should try to merge this into the similar function in DrawEngineCommon.
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bool TransformUnit::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) {
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