From d5db1ab42aea2867c3cdda7b03b10b4e4d9becde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 1 Jun 2025 15:10:19 +0200 Subject: [PATCH] Fix translation of buttons on crash screen --- UI/EmuScreen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index 2152edb5a2..77263423c0 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -1240,7 +1240,7 @@ void EmuScreen::CreateViews() { }); resumeButton_->SetVisibility(V_GONE); - resetButton_ = buttons->Add(new Button(dev->T("Reset"))); + resetButton_ = buttons->Add(new Button(di->T("Reset"))); resetButton_->OnClick.Add([](UI::EventParams &) { if (coreState == CoreState::CORE_RUNTIME_ERROR) { System_PostUIMessage(UIMessage::REQUEST_GAME_RESET); @@ -1249,7 +1249,7 @@ void EmuScreen::CreateViews() { }); resetButton_->SetVisibility(V_GONE); - backButton_ = buttons->Add(new Button(dev->T("Back"))); + backButton_ = buttons->Add(new Button(di->T("Back"))); backButton_->OnClick.Add([this](UI::EventParams &) { this->pauseTrigger_ = true; return UI::EVENT_DONE;