From d41a7083fb7d1f59bc548997018e8ebc7c0ea1fa Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Sat, 18 Feb 2017 02:13:52 +0100 Subject: [PATCH] Remove "Experimental" tag from D3D11 --- UI/GameSettingsScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index a60ccdc04c..5b8c95e4f4 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -154,7 +154,7 @@ void GameSettingsScreen::CreateViews() { tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll); graphicsSettings->Add(new ItemHeader(gr->T("Rendering Mode"))); - static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11 (experimental)", "Vulkan (experimental)" }; + static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan (experimental)" }; PopupMultiChoice *renderingBackendChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, GPU_BACKEND_OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager())); renderingBackendChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend); #if !defined(_WIN32)