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Common: Cleanup some Path constructions.
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@@ -62,7 +62,7 @@ bool GameInfo::Delete() {
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case IdentifiedFileType::PSP_ISO_NP:
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{
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// Just delete the one file (TODO: handle two-disk games as well somehow).
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Path fileToRemove = Path(filePath_);
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Path fileToRemove = filePath_;
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File::Delete(fileToRemove);
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g_Config.RemoveRecent(filePath_.ToString());
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return true;
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@@ -134,7 +134,7 @@ std::vector<Path> GameInfo::GetSaveDataDirectories() {
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}
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for (size_t i = 0; i < dirs.size(); i++) {
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if (startsWith(dirs[i].name, id)) {
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directories.push_back(Path(dirs[i].fullName));
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directories.push_back(dirs[i].fullName);
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}
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}
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@@ -155,7 +155,7 @@ u64 GameInfo::GetSaveDataSizeInBytes() {
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// Note: GetFilesInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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File::FileInfo finfo;
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File::GetFileInfo(Path(fileInfo[i].fullName), &finfo);
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File::GetFileInfo(fileInfo[i].fullName, &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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}
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@@ -182,7 +182,7 @@ u64 GameInfo::GetInstallDataSizeInBytes() {
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// Note: GetFilesInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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File::FileInfo finfo;
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File::GetFileInfo(Path(fileInfo[i].fullName), &finfo);
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File::GetFileInfo(fileInfo[i].fullName, &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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}
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@@ -235,7 +235,7 @@ bool GameInfo::DeleteAllSaveData() {
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File::GetFilesInDir(saveDataDir[j], &fileInfo);
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for (size_t i = 0; i < fileInfo.size(); i++) {
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File::Delete(Path(fileInfo[i].fullName));
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File::Delete(fileInfo[i].fullName);
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}
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File::DeleteDir(saveDataDir[j]);
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@@ -493,7 +493,7 @@ handleELF:
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// Let's use the screenshot as an icon, too.
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Path screenshotPath = gamePath_.WithReplacedExtension("ppst", "jpg");
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if (File::Exists(screenshotPath)) {
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if (File::ReadFileToString(false, Path(screenshotPath), info_->icon.data)) {
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if (File::ReadFileToString(false, screenshotPath, info_->icon.data)) {
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info_->icon.dataLoaded = true;
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} else {
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ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
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