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Use MEMSIZE SFO param to detect 64MB homebrew.
Now, use 32MB for normal games even in PSP-2000 mode, which is how real firmware behaves.
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@@ -340,7 +340,7 @@ void Init()
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void DoState(PointerWrap &p)
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{
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auto s = p.Section("Memory", 1, 2);
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auto s = p.Section("Memory", 1, 3);
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if (!s)
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return;
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@@ -348,7 +348,8 @@ void DoState(PointerWrap &p)
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if (!g_RemasterMode)
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g_MemorySize = RAM_NORMAL_SIZE;
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g_PSPModel = PSP_MODEL_FAT;
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} else {
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} else if (s == 2) {
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// In version 2, we determine memory size based on PSP model.
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u32 oldMemorySize = g_MemorySize;
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p.Do(g_PSPModel);
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p.DoMarker("PSPModel");
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@@ -359,6 +360,17 @@ void DoState(PointerWrap &p)
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Init();
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}
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}
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} else {
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// In version 3, we started just saving the memory size directly.
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// It's no longer based strictly on the PSP model.
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u32 oldMemorySize = g_MemorySize;
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p.Do(g_PSPModel);
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p.DoMarker("PSPModel");
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p.Do(g_MemorySize);
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if (oldMemorySize != g_MemorySize) {
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Shutdown();
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Init();
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}
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}
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p.DoArray(GetPointer(PSP_GetKernelMemoryBase()), g_MemorySize);
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