More GetPointer cleanup. memCardDirectory->memStickDirectory.

This commit is contained in:
Henrik Rydgard committed 2014-10-19 23:20:51 +02:00
1 parent d17aa4738a
commit d24abb3af0
13 files changed
+50 -49

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+13 -13
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@@ -294,10 +294,10 @@ void NativeInit(int argc, const char *argv[],
// Maybe there should be an option to use internal memory instead, but I think
// that for most people, using external memory (SDCard/USB Storage) makes the
// most sense.
g_Config.memCardDirectory = std::string(external_directory) + "/";
g_Config.memStickDirectory = std::string(external_directory) + "/";
g_Config.flash0Directory = std::string(external_directory) + "/flash0/";
#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(MAEMO) || defined(IOS)
g_Config.memCardDirectory = user_data_path;
g_Config.memStickDirectory = user_data_path;
g_Config.flash0Directory = std::string(external_directory) + "/flash0/";
#elif !defined(_WIN32)
std::string config;
@@ -308,7 +308,7 @@ void NativeInit(int argc, const char *argv[],
else // Just in case
config = "./config";
g_Config.memCardDirectory = config + "/ppsspp/";
g_Config.memStickDirectory = config + "/ppsspp/";
g_Config.flash0Directory = File::GetExeDirectory() + "/flash0/";
#endif
@@ -319,8 +319,8 @@ void NativeInit(int argc, const char *argv[],
LogManager *logman = LogManager::GetInstance();
g_Config.AddSearchPath(user_data_path);
g_Config.AddSearchPath(g_Config.memCardDirectory + "PSP/SYSTEM/");
g_Config.SetDefaultPath(g_Config.memCardDirectory + "PSP/SYSTEM/");
g_Config.AddSearchPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
g_Config.SetDefaultPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
g_Config.Load();
g_Config.externalDirectory = external_directory;
#endif
@@ -328,10 +328,10 @@ void NativeInit(int argc, const char *argv[],
#ifdef ANDROID
// On Android, create a PSP directory tree in the external_directory,
// to hopefully reduce confusion a bit.
ILOG("Creating %s", (g_Config.memCardDirectory + "PSP").c_str());
mkDir((g_Config.memCardDirectory + "PSP").c_str());
mkDir((g_Config.memCardDirectory + "PSP/SAVEDATA").c_str());
mkDir((g_Config.memCardDirectory + "PSP/GAME").c_str());
ILOG("Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
mkDir((g_Config.memStickDirectory + "PSP").c_str());
mkDir((g_Config.memStickDirectory + "PSP/SAVEDATA").c_str());
mkDir((g_Config.memStickDirectory + "PSP/GAME").c_str());
#endif
const char *fileToLog = 0;
@@ -419,7 +419,7 @@ void NativeInit(int argc, const char *argv[],
#endif
// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
// test new languages without recompiling the entire app, which is a hassle).
const std::string langOverridePath = g_Config.memCardDirectory + "PSP/SYSTEM/lang/";
const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
@@ -596,7 +596,7 @@ void TakeScreenshot() {
g_TakeScreenshot = false;
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
mkDir(g_Config.memCardDirectory + "/PSP/SCREENSHOT");
mkDir(g_Config.memStickDirectory + "/PSP/SCREENSHOT");
// First, find a free filename.
int i = 0;
@@ -609,9 +609,9 @@ void TakeScreenshot() {
char filename[2048];
while (i < 10000){
if (g_Config.bScreenshotsAsPNG)
snprintf(filename, sizeof(filename), "%s/PSP/SCREENSHOT/%s_%05d.png", g_Config.memCardDirectory.c_str(), gameId.c_str(), i);
snprintf(filename, sizeof(filename), "%s/PSP/SCREENSHOT/%s_%05d.png", g_Config.memStickDirectory.c_str(), gameId.c_str(), i);
else
snprintf(filename, sizeof(filename), "%s/PSP/SCREENSHOT/%s_%05d.jpg", g_Config.memCardDirectory.c_str(), gameId.c_str(), i);
snprintf(filename, sizeof(filename), "%s/PSP/SCREENSHOT/%s_%05d.jpg", g_Config.memStickDirectory.c_str(), gameId.c_str(), i);
FileInfo info;
if (!getFileInfo(filename, &info))
break;