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Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
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@@ -74,7 +74,14 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
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currentCPU = &mipsr4k;
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numCPUs = 1;
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std::string filename = coreParameter.fileToStart;
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// Default memory settings
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// Seems to be the safest place currently..
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Memory::g_MemoryEnd = 0x0A000000; //End of PSP User space memory
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Memory::g_MemorySize = 0x2000000; //32 MB of ram by default
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g_RemasterMode = false;
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g_DoubleTextureCoordinates = false;
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std::string filename = coreParam.fileToStart;
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EmuFileType type = Identify_File(filename);
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if(type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP)
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