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Prep PPSSPP for Visual Studio 2013.
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@@ -30,6 +30,8 @@
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#include "GPU/Directx9/TextureCacheDX9.h"
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#include "GPU/Directx9/ShaderManagerDX9.h"
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#include <algorithm>
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namespace DX9 {
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// Aggressively delete unused FBO:s to save gpu memory.
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