More progress

This commit is contained in:
Henrik Rydgard
2016-03-20 19:26:41 +01:00
parent 4ddca8607f
commit cfbecf5071
18 changed files with 320 additions and 426 deletions
+3 -3
View File
@@ -34,7 +34,7 @@ static const char * const vulkan_fsTexCol =
"layout(location = 0) in vec4 oColor0;\n"
"layout(location = 1) in vec2 oTexCoord0;\n"
"layout(location = 0) out vec4 fragColor0\n;"
"layout(binding = 2) uniform sampler2D Sampler0;\n"
"layout(set = 0, binding = 1) uniform sampler2D Sampler0;\n"
"void main() { fragColor0 = texture(Sampler0, oTexCoord0) * oColor0; }\n";
static const char * const glsl_fsCol =
@@ -87,7 +87,7 @@ static const char * const vulkan_vsCol =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout (std140, binding = 1) uniform bufferVals {\n"
"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
" mat4 WorldViewProj;\n"
"} myBufferVals;\n"
"layout (location = 0) in vec4 pos;\n"
@@ -128,7 +128,7 @@ static const char * const vulkan_vsTexCol =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout (std140, binding = 1) uniform bufferVals {\n"
"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
" mat4 WorldViewProj;\n"
"} myBufferVals;\n"
"layout (location = 0) in vec4 pos;\n"