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@@ -34,7 +34,7 @@ static const char * const vulkan_fsTexCol =
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"layout(location = 0) in vec4 oColor0;\n"
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"layout(location = 1) in vec2 oTexCoord0;\n"
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"layout(location = 0) out vec4 fragColor0\n;"
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"layout(binding = 2) uniform sampler2D Sampler0;\n"
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"layout(set = 0, binding = 1) uniform sampler2D Sampler0;\n"
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"void main() { fragColor0 = texture(Sampler0, oTexCoord0) * oColor0; }\n";
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static const char * const glsl_fsCol =
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@@ -87,7 +87,7 @@ static const char * const vulkan_vsCol =
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"#version 140\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout (std140, binding = 1) uniform bufferVals {\n"
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"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
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" mat4 WorldViewProj;\n"
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"} myBufferVals;\n"
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"layout (location = 0) in vec4 pos;\n"
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@@ -128,7 +128,7 @@ static const char * const vulkan_vsTexCol =
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"#version 140\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout (std140, binding = 1) uniform bufferVals {\n"
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"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
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" mat4 WorldViewProj;\n"
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"} myBufferVals;\n"
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"layout (location = 0) in vec4 pos;\n"
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