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Adhoc: Forgot that we have to load the server list in-game to check the connection mode
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@@ -546,6 +546,7 @@ void GamePauseScreen::CreateViews() {
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if (NetAdhocctl_GetState() >= ADHOCCTL_STATE_CONNECTED) {
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// Awkwardly re-using a string here
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saveDataScrollItems->Add(new TextView(ApplySafeSubstitutions("%1: %2 (%3)", nw->T("AdHoc server"), nw->T("Connected"), g_Config.sProAdhocServer)));
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// TODO: Add more metadata about the connected ad-hoc server here.
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}
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}
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