Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".

This commit is contained in:
Henrik Rydgard
2014-06-22 17:02:04 +02:00
parent 12cef8fa80
commit cefc0bc96f
16 changed files with 245 additions and 35 deletions
+3 -2
View File
@@ -86,6 +86,7 @@
#include "UI/OnScreenDisplay.h"
#include "UI/MiscScreens.h"
#include "UI/TiltEventProcessor.h"
#include "UI/BackgroundAudio.h"
#if !defined(MOBILE_DEVICE)
#include "Common/KeyMap.h"
@@ -207,8 +208,8 @@ int NativeMix(short *audio, int num_samples) {
if (g_mixer && GetUIState() == UISTATE_INGAME) {
num_samples = g_mixer->Mix(audio, num_samples);
} else {
// MixBackgroundAudio(audio, num_samples);
memset(audio, 0, num_samples * 2 * sizeof(short));
MixBackgroundAudio(audio, num_samples);
// memset(audio, 0, num_samples * 2 * sizeof(short));
}
#ifdef _WIN32