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Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
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@@ -31,9 +31,19 @@
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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#include "UI/BackgroundAudio.h"
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#include "Core/Host.h"
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#include "Core/Config.h"
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GameScreen::GameScreen(const std::string &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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SetBackgroundAudioGame(gamePath);
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}
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GameScreen::~GameScreen() {
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SetBackgroundAudioGame("");
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}
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void GameScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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