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https://github.com/hrydgard/ppsspp.git
synced 2026-09-11 07:03:33 +02:00
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
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@@ -61,13 +61,7 @@ bool SimpleAudio::GetAudioCodecID(int audioType) {
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}
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SimpleAudio::SimpleAudio(int audioType)
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: codec_(0), codecCtx_(0), swrCtx_(0), audioType(audioType), outSamples(0), wanted_resample_freq(44100) {
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Init();
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}
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SimpleAudio::SimpleAudio(u32 ctxPtr, int audioType)
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: codec_(0), codecCtx_(0), swrCtx_(0), ctxPtr(ctxPtr), audioType(audioType), outSamples(0), wanted_resample_freq(44100) {
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: codec_(0), codecCtx_(0), swrCtx_(0), ctxPtr(0xFFFFFFFF), audioType(audioType), outSamples(0), srcPos(0), wanted_resample_freq(44100) {
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Init();
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}
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@@ -240,18 +234,14 @@ bool SimpleAudio::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbyte
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#endif // USE_FFMPEG
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}
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int SimpleAudio::getOutSamples(){
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int SimpleAudio::GetOutSamples(){
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return outSamples;
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}
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int SimpleAudio::getSourcePos(){
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int SimpleAudio::GetSourcePos(){
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return srcPos;
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}
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void SimpleAudio::setResampleFrequency(int freq){
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wanted_resample_freq = freq;
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}
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void AudioClose(SimpleAudio **ctx) {
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#ifdef USE_FFMPEG
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delete *ctx;
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@@ -349,9 +339,9 @@ u32 AuCtx::AuDecode(u32 pcmAddr)
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// count total output pcm size
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outpcmbufsize += pcmframesize;
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// count total output samples
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SumDecodedSamples += decoder->getOutSamples();
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SumDecodedSamples += decoder->GetOutSamples();
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// get consumed source length
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int srcPos = decoder->getSourcePos();
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int srcPos = decoder->GetSourcePos();
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// remove the consumed source
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sourcebuff.erase(0, srcPos);
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// reduce the available Aubuff size
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