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Add log functions to state structs
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@@ -364,7 +364,8 @@ void DrawEngineVulkan::BindShaderBlendTex() {
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// Set the nearest/linear here (since we correctly know if alpha/color tests are needed)?
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if (!gstate.isModeClear()) {
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if (fboTexNeedsBind_) {
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framebufferManager_->BindFramebufferAsColorTexture(1, framebufferManager_->GetCurrentRenderVFB(), BINDFBCOLOR_MAY_COPY);
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bool bindResult = framebufferManager_->BindFramebufferAsColorTexture(1, framebufferManager_->GetCurrentRenderVFB(), BINDFBCOLOR_MAY_COPY);
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_dbg_assert_(bindResult);
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boundSecondary_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE1_IMAGEVIEW);
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fboTexBound_ = true;
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fboTexNeedsBind_ = false;
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