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GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing weird flickering.
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@@ -1315,7 +1315,7 @@ void EmuScreen::render() {
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thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE });
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// Just to make sure.
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if (PSP_IsInited()) {
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gpu->CopyDisplayToOutput();
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gpu->CopyDisplayToOutput(true);
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}
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} else {
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// Didn't actually reach the end of the frame, ran out of the blockTicks cycles.
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