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GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing weird flickering.
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@@ -781,7 +781,7 @@ void __DisplayFlip(int cyclesLate) {
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// Check first though, might've just quit / been paused.
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if (coreState == CORE_RUNNING) {
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coreState = CORE_NEXTFRAME;
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gpu->CopyDisplayToOutput();
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gpu->CopyDisplayToOutput(fbReallyDirty);
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if (fbReallyDirty) {
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actualFlips++;
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}
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