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Game browser: Default to the large list for Games and Homebrew, bigger folders
The old GridView keys are now read as ints, so a missing key can be told apart from false. Configs without them get the new defaults, while existing ones still migrate their choice. Folders get taller lines in the large list too, though not as tall as the games. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -195,14 +195,26 @@ static bool DefaultEnableStateUndo() {
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return true;
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}
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static int GameBrowserViewFromGridView(bool gridView) {
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return (int)(gridView ? GameBrowserViewMode::GRID : GameBrowserViewMode::LIST);
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// The old GridView bools, read as ints so a missing key (-1) can be told apart from false.
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static int LegacyGridViewFromString(const std::string &value) {
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return equalsNoCase(value, "True") ? 1 : 0;
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}
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static int DefaultGameBrowserView1() { return GameBrowserViewFromGridView(g_Config.bGridView1); }
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static int DefaultGameBrowserView2() { return GameBrowserViewFromGridView(g_Config.bGridView2); }
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static int DefaultGameBrowserView3() { return GameBrowserViewFromGridView(g_Config.bGridView3); }
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static int DefaultGameBrowserView4() { return GameBrowserViewFromGridView(g_Config.bGridView4); }
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static std::string LegacyGridViewToString(int value) {
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return value == 1 ? "True" : "False";
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}
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static int GameBrowserViewFromGridView(int legacyGridView, GameBrowserViewMode defaultMode) {
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if (legacyGridView < 0) {
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return (int)defaultMode;
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}
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return (int)(legacyGridView ? GameBrowserViewMode::GRID : GameBrowserViewMode::LIST);
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}
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static int DefaultGameBrowserView1() { return GameBrowserViewFromGridView(g_Config.iLegacyGridView1, GameBrowserViewMode::GRID); }
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static int DefaultGameBrowserView2() { return GameBrowserViewFromGridView(g_Config.iLegacyGridView2, GameBrowserViewMode::LARGE_LIST); }
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static int DefaultGameBrowserView3() { return GameBrowserViewFromGridView(g_Config.iLegacyGridView3, GameBrowserViewMode::LARGE_LIST); }
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static int DefaultGameBrowserView4() { return GameBrowserViewFromGridView(g_Config.iLegacyGridView4, GameBrowserViewMode::LIST); }
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static float DefaultGameGridScale() {
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#if PPSSPP_PLATFORM(IOS)
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@@ -292,10 +304,10 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("ShowRegionOnGameIcon", SETTING(g_Config, bShowRegionOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", SETTING(g_Config, bShowIDOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("GameGridScale", SETTING(g_Config, fGameGridScale), &DefaultGameGridScale, CfgFlag::DEFAULT),
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ConfigSetting("GridView1", SETTING(g_Config, bGridView1), true, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView2", SETTING(g_Config, bGridView2), true, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView3", SETTING(g_Config, bGridView3), false, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView4", SETTING(g_Config, bGridView4), false, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView1", SETTING(g_Config, iLegacyGridView1), -1, &LegacyGridViewToString, &LegacyGridViewFromString, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView2", SETTING(g_Config, iLegacyGridView2), -1, &LegacyGridViewToString, &LegacyGridViewFromString, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView3", SETTING(g_Config, iLegacyGridView3), -1, &LegacyGridViewToString, &LegacyGridViewFromString, CfgFlag::DONT_SAVE),
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ConfigSetting("GridView4", SETTING(g_Config, iLegacyGridView4), -1, &LegacyGridViewToString, &LegacyGridViewFromString, CfgFlag::DONT_SAVE),
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// These must come after GridView*, which their defaults are taken from.
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ConfigSetting("GameBrowserView1", SETTING(g_Config, iGameBrowserView1), &DefaultGameBrowserView1, CfgFlag::DEFAULT),
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ConfigSetting("GameBrowserView2", SETTING(g_Config, iGameBrowserView2), &DefaultGameBrowserView2, CfgFlag::DEFAULT),
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