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merged with upstream / amended SDL2 multi monitor support
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include "i18n/i18n.h"
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#include "gfx_es2/draw_buffer.h"
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#include "ui/ui_context.h"
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#include "UI/ReportScreen.h"
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#include "Core/Reporting.h"
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#include "Common/Log.h"
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using namespace UI;
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class RatingChoice : public LinearLayout {
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public:
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RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
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Event OnChoice;
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protected:
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virtual void SetupChoices();
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virtual int TotalChoices() {
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return 3;
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}
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void AddChoice(int i, const std::string &title);
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LinearLayout *group_;
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private:
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EventReturn OnChoiceClick(EventParams &e);
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int *value_;
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};
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RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
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: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
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SetSpacing(-8.0f);
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I18NCategory *rp = GetI18NCategory("Reporting");
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group_ = new LinearLayout(ORIENT_HORIZONTAL);
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Add(new InfoItem(rp->T(captionKey), ""));
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Add(group_);
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group_->SetSpacing(0.0f);
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SetupChoices();
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}
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void RatingChoice::SetupChoices() {
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I18NCategory *rp = GetI18NCategory("Reporting");
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AddChoice(0, rp->T("Bad"));
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AddChoice(1, rp->T("OK"));
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AddChoice(2, rp->T("Great"));
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}
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void RatingChoice::AddChoice(int i, const std::string &title) {
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auto c = group_->Add(new StickyChoice(title, ""));
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c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
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if (*value_ == i)
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c->Press();
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}
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EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
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// Unstick the other choices that weren't clicked.
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int total = TotalChoices();
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for (int i = 0; i < total; i++) {
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auto v = group_->GetViewByIndex(i);
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if (v != e.v) {
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static_cast<StickyChoice *>(v)->Release();
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} else {
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*value_ = i;
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}
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}
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EventParams e2;
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e2.v = e.v;
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e2.a = *value_;
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// Dispatch immediately (we're already on the UI thread as we're in an event handler).
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OnChoice.Dispatch(e2);
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return EVENT_DONE;
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}
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class CompatRatingChoice : public RatingChoice {
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public:
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CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
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protected:
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virtual void SetupChoices() override;
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virtual int TotalChoices() override {
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return 5;
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}
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};
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CompatRatingChoice::CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
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: RatingChoice(captionKey, value, layoutParams) {
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SetupChoices();
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}
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void CompatRatingChoice::SetupChoices() {
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I18NCategory *rp = GetI18NCategory("Reporting");
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group_->Clear();
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AddChoice(0, rp->T("Perfect"));
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AddChoice(1, rp->T("Plays"));
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AddChoice(2, rp->T("In-game"));
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AddChoice(3, rp->T("Menu/Intro"));
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AddChoice(4, rp->T("Nothing"));
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}
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ReportScreen::ReportScreen(const std::string &gamePath)
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: UIScreenWithGameBackground(gamePath), overall_(-1), graphics_(-1), speed_(-1), gameplay_(-1) {
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}
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EventReturn ReportScreen::HandleChoice(EventParams &e) {
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submit_->SetEnabled(overall_ >= 0 && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
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return EVENT_DONE;
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}
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void ReportScreen::CreateViews() {
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I18NCategory *rp = GetI18NCategory("Reporting");
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I18NCategory *d = GetI18NCategory("Dialog");
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Margins actionMenuMargins(0, 100, 15, 0);
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ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f));
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LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new InfoItem(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), ""));
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// TODO: screenshot
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leftColumnItems->Add(new CompatRatingChoice("Overall", &overall_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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leftColumnItems->Add(new RatingChoice("Graphics", &graphics_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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leftColumnItems->Add(new RatingChoice("Speed", &speed_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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leftColumnItems->Add(new RatingChoice("Gameplay", &gameplay_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
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rightColumnItems->SetSpacing(0.0f);
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rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser);
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submit_ = new Choice(rp->T("Submit Feedback"));
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rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit);
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submit_->SetEnabled(overall_ >= 0 && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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leftColumn->Add(leftColumnItems);
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rightColumn->Add(rightColumnItems);
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}
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EventReturn ReportScreen::HandleSubmit(EventParams &e) {
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const char *compat;
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switch (overall_) {
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case 0: compat = "perfect"; break;
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case 1: compat = "playable"; break;
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case 2: compat = "ingame"; break;
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case 3: compat = "menu"; break;
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case 4: compat = "none"; break;
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default: compat = "unknown"; break;
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}
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Reporting::ReportCompatibility(compat, graphics_ + 1, speed_ + 1, gameplay_ + 1);
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screenManager()->finishDialog(this, DR_OK);
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return EVENT_DONE;
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}
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EventReturn ReportScreen::HandleBrowser(EventParams &e) {
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LaunchBrowser("http://report.ppsspp.org/");
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return EVENT_DONE;
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}
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