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merged with upstream / amended SDL2 multi monitor support
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@@ -416,7 +416,7 @@ void JoystickHistoryView::Draw(UIContext &dc) {
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void JoystickHistoryView::Update(const InputState &input_state) {
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locations_.push_back(Location(curX_, curY_));
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if (locations_.size() > maxCount_) {
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if ((int)locations_.size() > maxCount_) {
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locations_.pop_front();
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}
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}
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