Change to default of 2x IR for large screens. Including mobiles as there is no noticeable trade-off on modern devices.

This commit is contained in:
Sacha committed 2013-11-21 16:29:56 +10:00
1 parent 061966dae2
commit cd6de7922c
1 file changed
+2 -2
+2 -2
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@@ -146,11 +146,11 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
graphics->Get("HardwareTransform", &bHardwareTransform, true);
graphics->Get("SoftwareSkinning", &bSoftwareSkinning, true);
graphics->Get("TextureFiltering", &iTexFiltering, 1);
// Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens?
// Auto on Windows, 2x on large screens, 1x elsewhere.
#ifdef _WIN32
graphics->Get("InternalResolution", &iInternalResolution, 0);
#else
graphics->Get("InternalResolution", &iInternalResolution, 1);
graphics->Get("InternalResolution", &iInternalResolution, pixel_xres >= 1024 ? 2 : 1);
#endif
graphics->Get("FrameSkip", &iFrameSkip, 0);