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Change to default of 2x IR for large screens. Including mobiles as there is no noticeable trade-off on modern devices.
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@@ -146,11 +146,11 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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graphics->Get("HardwareTransform", &bHardwareTransform, true);
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graphics->Get("SoftwareSkinning", &bSoftwareSkinning, true);
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graphics->Get("TextureFiltering", &iTexFiltering, 1);
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// Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens?
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// Auto on Windows, 2x on large screens, 1x elsewhere.
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#ifdef _WIN32
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graphics->Get("InternalResolution", &iInternalResolution, 0);
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#else
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graphics->Get("InternalResolution", &iInternalResolution, 1);
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graphics->Get("InternalResolution", &iInternalResolution, pixel_xres >= 1024 ? 2 : 1);
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#endif
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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