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OpenXR - Hacky mapping to make the games playable
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@@ -691,7 +691,6 @@ void GameSettingsScreen::CreateViews() {
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MicChoice->OnChoice.Handle(this, &GameSettingsScreen::OnMicDeviceChange);
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}
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#ifndef OPENXR
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// Control
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LinearLayout *controlsSettings = AddTab("GameSettingsControls", ms->T("Controls"));
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@@ -717,6 +716,7 @@ void GameSettingsScreen::CreateViews() {
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});
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}
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#ifndef OPENXR
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// TVs don't have touch control, at least not yet.
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_TV) {
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controlsSettings->Add(new ItemHeader(co->T("OnScreen", "On-Screen Touch Controls")));
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