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Loaders: Look for PSP/GAME/ not /PSP/GAME/.
Because upcoming Path changes will affect path string comparisons.
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@@ -337,7 +337,7 @@ bool DirectoryFileHandle::Open(const std::string &basePath, std::string &fileNam
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#endif
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// Try to detect reads/writes to PSP/GAME to avoid them in replays.
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if (fullName.find("/PSP/GAME/") != fullName.npos || fullName.find("\\PSP\\GAME\\") != fullName.npos) {
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if (fullName.find("PSP/GAME/") != fullName.npos || fullName.find("PSP\\GAME\\") != fullName.npos) {
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inGameDir_ = true;
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}
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