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Fix scaling post-shaders on OpenGL. See #9742
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@@ -197,10 +197,6 @@ void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, boo
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//}
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}
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void FramebufferManagerVulkan::DoNotifyDraw() {
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}
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void FramebufferManagerVulkan::UpdatePostShaderUniforms(int bufferWidth, int bufferHeight, int renderWidth, int renderHeight) {
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float u_delta = 1.0f / renderWidth;
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float v_delta = 1.0f / renderHeight;
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