Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users

This commit is contained in:
Henrik Rydgård
2023-12-13 16:18:44 +01:00
parent da318e0974
commit caec201c4d
8 changed files with 23 additions and 13 deletions
+2 -2
View File
@@ -347,9 +347,9 @@ void EmuScreen::bootGame(const Path &filename) {
g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 10.0f);
}
if (PSP_CoreParameter().compat.flags().RequireBlockTransfer && g_Config.bSkipGPUReadbacks) {
if (PSP_CoreParameter().compat.flags().RequireBlockTransfer && g_Config.iSkipGPUReadbackMode != (int)SkipGPUReadbackMode::NO) {
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BlockTransferRequired", "Warning: This game requires Simulate Block Transfer Mode to be set to On."), 10.0f);
g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BlockTransferRequired", "Warning: This game requires Skip GPU Readbacks be set to No."), 10.0f);
}
if (PSP_CoreParameter().compat.flags().RequireDefaultCPUClock && g_Config.iLockedCPUSpeed != 0) {