mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-27 12:18:35 +01:00
[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
This commit is contained in:
1 parent
2a31f8c6c0
commit
ca94de8d4b
8 files changed
+15
-11
No files matched your search
@@ -281,10 +281,11 @@ static inline float Dot33(const Vec3f &a, const Vec3f &b) {
|
||||
template <bool useSSE4>
|
||||
static void ProcessSIMD(VertexData &vertex, const WorldCoords &worldpos, const WorldCoords &worldnormal, const State &state) {
|
||||
// Lighting blending rounds using the half offset method (like alpha blend.)
|
||||
const Vec4<int> ones = Vec4<int>::AssignToAll(1);
|
||||
Vec4<int> colorFactor;
|
||||
if (state.colorForAmbient || state.colorForDiffuse || state.colorForSpecular)
|
||||
if (state.colorForAmbient || state.colorForDiffuse || state.colorForSpecular) {
|
||||
const Vec4<int> ones = Vec4<int>::AssignToAll(1);
|
||||
colorFactor = LightColorFactor(vertex.color0, ones);
|
||||
}
|
||||
|
||||
Vec4<int> mec = Vec4<int>::FromRGBA(gstate.getMaterialEmissive());
|
||||
|
||||
|
||||
@@ -1406,7 +1406,6 @@ void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &
|
||||
void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state) {
|
||||
ScreenCoords pos = v0.screenpos;
|
||||
Vec4<int> prim_color = Vec4<int>::FromRGBA(v0.color0);
|
||||
Vec3<int> sec_color = Vec3<int>::FromRGB(v0.color1);
|
||||
|
||||
auto &pixelID = state.pixelID;
|
||||
auto &samplerID = state.samplerID;
|
||||
@@ -1446,8 +1445,10 @@ void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerSta
|
||||
prim_color = ApplyTexturingSingle(s, t, ToVec4IntArg(prim_color), texLevel, texLevelFrac, bilinear, state);
|
||||
}
|
||||
|
||||
if (!pixelID.clearMode)
|
||||
if (!pixelID.clearMode) {
|
||||
Vec3<int> sec_color = Vec3<int>::FromRGB(v0.color1);
|
||||
prim_color += Vec4<int>(sec_color, 0);
|
||||
}
|
||||
|
||||
u8 fog = 255;
|
||||
if (pixelID.applyFog) {
|
||||
|
||||
Reference in new issue
Block a user