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Io: Track whether the game is on a UMD or storage.
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@@ -56,6 +56,10 @@ public:
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IFileSystem *GetSystem(const std::string &prefix);
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IFileSystem *GetSystemFromFilename(const std::string &filename);
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FileSystemFlags FlagsFromFilename(const std::string &filename) {
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IFileSystem *sys = GetSystemFromFilename(filename);
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return sys ? sys->Flags() : FileSystemFlags::NONE;
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}
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void ThreadEnded(int threadID);
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