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Io: Track whether the game is on a UMD or storage.
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@@ -154,7 +154,7 @@ public:
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int RenameFile(const std::string &from, const std::string &to) override;
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bool RemoveFile(const std::string &filename) override;
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bool GetHostPath(const std::string &inpath, std::string &outpath) override;
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FileSystemFlags Flags() override { return FileSystemFlags::NONE; }
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FileSystemFlags Flags() override { return FileSystemFlags::FLASH; }
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u64 FreeSpace(const std::string &path) override { return 0; }
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private:
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