Run the real libmp4.prx/mp4msv.prx instead of our sceMp4 HLE, when asked

The MP4 libraries turn out to be the easiest place to hand a game Sony's own
code: libmp4.prx needs only sceAudiocodecInit and sceAudiocodecDecode from us
plus ordinary kernel calls, and mp4msv.prx - where the 41 functions libmp4
leans on live - imports nothing at all. So with a firmware dump present the
pair can be loaded for real and left to decode through our sceAudiocodec.

Adds DisableHLEFlags::sceMp4, which loads and starts both modules when the
game asks sceUtility for the MP4 module, and a --disable-hle bitmask so a
headless run can ask for this without a config file.

Two things had to be fixed to make it work at all:
 - ModuleMgrForUser 0xD2FBC957 was unimplemented, and libmp4 calls it to get
   the gp of each callback it is handed. Implemented as
   sceKernelGetModuleGPByAddress.
 - Headless forced every module to HLE unconditionally, which silently undid
   the flag, and it did so before ApplyToConfig() had even parsed it.

Tested with Speedball 2 - Evolution, which uses sceMp4 for its music: the game
goes from 255645 calls into our stubs and 39 unresolved imports, to zero of
each and 1943 AAC frames decoded through sceAudiocodec.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik Rydgård
2026-09-08 09:44:26 -06:00
committed by Henrik Rydgård
co-authored by Claude Opus 5
parent d11175bb88
commit c80f3d33c2
7 changed files with 125 additions and 3 deletions
+29
View File
@@ -2713,6 +2713,34 @@ struct GetModuleIdByAddressArg
SceUID result;
};
// ModuleMgrForUser_D2FBC957. Looks up the gp value of whichever module contains an address, which
// is how a library that is handed function pointers from another module can call them: MIPS code
// needs the callee's gp in place. libmp4.prx uses it on the three callbacks it is given.
// Named after what it does; the official name isn't known.
static u32 sceKernelGetModuleGPByAddress(u32 addr, u32 gpPtr) {
if (!Memory::IsValidAddress(gpPtr)) {
return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "bad gp pointer");
}
u32 gp = 0;
bool found = false;
kernelObjects.Iterate<PSPModule>([&](int id, PSPModule *module) -> bool {
const u32 start = module->memoryBlockAddr, size = module->memoryBlockSize;
if (start != 0 && start <= addr && start + size > addr) {
gp = module->nm.gp_value;
found = true;
return false;
}
return true;
});
if (!found) {
return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_UNKNOWN_MODULE, "no module at %08x", addr);
}
Memory::WriteUnchecked_U32(gp, gpPtr);
return hleLogDebug(Log::sceModule, 0, "gp=%08x", gp);
}
static u32 sceKernelGetModuleIdByAddress(u32 moduleAddr)
{
GetModuleIdByAddressArg state;
@@ -3028,6 +3056,7 @@ const HLEFunction ModuleMgrForUser[] = {
{0XF2D8D1B4, &WrapU_CUU<sceKernelLoadModuleNpDrm>, "sceKernelLoadModuleNpDrm", 'x', "sxx" },
{0XE4C4211C, nullptr, "sceKernelLoadModuleWithBlockOffset", '?', "" },
{0XFBE27467, nullptr, "sceKernelLoadModuleByIDWithBlockOffset", '?', "" },
{0XD2FBC957, &WrapU_UU<sceKernelGetModuleGPByAddress>, "sceKernelGetModuleGPByAddress", 'x', "xx" },
};
const HLEFunction ModuleMgrForKernel[] = {