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some more indentation fixed
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@@ -485,13 +485,13 @@ void EmuScreen::update(InputState &input) {
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float delta_x = tiltInputCurve(normalized_input_x * 2.0 * (g_Config.iTiltSensitivityX)) ;
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//if the invert is enabled, invert the motion
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if (g_Config.bInvertTiltX){
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if (g_Config.bInvertTiltX) {
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delta_x *= -1;
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}
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float delta_y = tiltInputCurve(normalized_input_y * 2.0 * (g_Config.iTiltSensitivityY)) ;
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if (g_Config.bInvertTiltY){
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if (g_Config.bInvertTiltY) {
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delta_y *= -1;
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}
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