OpenXR - Framebuffer multiview used

This commit is contained in:
Lubos committed 2022-08-14 11:37:22 +02:00
1 parent 017f263d04
commit c7410d41df
2 files changed
+39 -33

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+38 -31
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@@ -16,6 +16,14 @@ double FromXrTime(const XrTime time) {
return (time * 1e-9);
}
typedef void(GL_APIENTRY* PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(
GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews);
/*
================================================================================
@@ -24,6 +32,7 @@ ovrFramebuffer
================================================================================
*/
void ovrFramebuffer_Clear(ovrFramebuffer* frameBuffer) {
frameBuffer->Width = 0;
frameBuffer->Height = 0;
@@ -46,6 +55,10 @@ bool ovrFramebuffer_Create(
frameBuffer->Width = width;
frameBuffer->Height = height;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR =
(PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress(
"glFramebufferTextureMultiviewOVR");
XrSwapchainCreateInfo swapChainCreateInfo;
memset(&swapChainCreateInfo, 0, sizeof(swapChainCreateInfo));
swapChainCreateInfo.type = XR_TYPE_SWAPCHAIN_CREATE_INFO;
@@ -55,7 +68,7 @@ bool ovrFramebuffer_Create(
swapChainCreateInfo.width = width;
swapChainCreateInfo.height = height;
swapChainCreateInfo.faceCount = 1;
swapChainCreateInfo.arraySize = 1;
swapChainCreateInfo.arraySize = 2;
swapChainCreateInfo.mipCount = 1;
frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
@@ -89,31 +102,32 @@ bool ovrFramebuffer_Create(
for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
// Create the color buffer texture.
const GLuint colorTexture = frameBuffer->ColorSwapChainImage[i].image;
GLenum colorTextureTarget = GL_TEXTURE_2D;
GL(glBindTexture(colorTextureTarget, colorTexture));
GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL(glBindTexture(colorTextureTarget, 0));
GLfloat borderColor[] = {0.0f, 0.0f, 0.0f, 0.0f};
GLenum textureTarget = GL_TEXTURE_2D_ARRAY;
GL(glBindTexture(textureTarget, colorTexture));
GL(glTexParameterfv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, borderColor));
GL(glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL(glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GL(glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL(glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL(glBindTexture(textureTarget, 0));
// Create depth buffer.
GL(glGenRenderbuffers(1, &frameBuffer->DepthBuffers[i]));
GL(glBindRenderbuffer(GL_RENDERBUFFER, frameBuffer->DepthBuffers[i]));
GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height));
GL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
GL(glGenTextures(1, &frameBuffer->DepthBuffers[i]));
GL(glBindTexture(textureTarget, frameBuffer->DepthBuffers[i]));
GL(glTexStorage3D(textureTarget, 1, GL_DEPTH_COMPONENT24, width, height, 2));
GL(glBindTexture(textureTarget, 0));
// Create the frame buffer.
GL(glGenFramebuffers(1, &frameBuffer->FrameBuffers[i]));
GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer->FrameBuffers[i]));
GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->DepthBuffers[i]));
GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->DepthBuffers[i]));
GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0));
GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, frameBuffer->DepthBuffers[i], 0, 0, 2));
GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, 0, 0, 2));
GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
if (renderFramebufferStatus != GL_FRAMEBUFFER_COMPLETE) {
ALOGE(
"Incomplete frame buffer object: %d", renderFramebufferStatus);
ALOGE("Incomplete frame buffer object: %d", renderFramebufferStatus);
return false;
}
}
@@ -184,9 +198,7 @@ ovrRenderer
*/
void ovrRenderer_Clear(ovrRenderer* renderer) {
for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
ovrFramebuffer_Clear(&renderer->FrameBuffer[eye]);
}
ovrFramebuffer_Clear(&renderer->FrameBuffer);
}
void ovrRenderer_Create(
@@ -195,19 +207,15 @@ void ovrRenderer_Create(
int suggestedEyeTextureWidth,
int suggestedEyeTextureHeight) {
// Create the frame buffers.
for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
ovrFramebuffer_Create(
session,
&renderer->FrameBuffer[eye],
suggestedEyeTextureWidth,
suggestedEyeTextureHeight);
}
ovrFramebuffer_Create(
session,
&renderer->FrameBuffer,
suggestedEyeTextureWidth,
suggestedEyeTextureHeight);
}
void ovrRenderer_Destroy(ovrRenderer* renderer) {
for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
ovrFramebuffer_Destroy(&renderer->FrameBuffer[eye]);
}
ovrFramebuffer_Destroy(&renderer->FrameBuffer);
}
/*
@@ -235,7 +243,6 @@ void ovrApp_Clear(ovrApp* app) {
app->LayerCount = 0;
app->MainThreadTid = 0;
app->RenderThreadTid = 0;
app->TouchPadDownLastFrame = false;
ovrRenderer_Clear(&app->Renderer);
}