Update native with buildfix. Fix some resizing issues.

This commit is contained in:
Henrik Rydgard committed 2014-02-10 15:14:45 +01:00
1 parent 4d00a9b4bc
commit c6caff61bf
9 files changed
+433 -20

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+4 -3
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@@ -496,7 +496,7 @@ void NativeInitGraphics() {
uiContext->Init(UIShader_Get(), UIShader_GetPlain(), uiTexture, &ui_draw2d, &ui_draw2d_front);
if (uiContext->Text())
uiContext->Text()->SetFont("Tahoma", 20, 0);
uiContext->SetBounds(Bounds(0, 0, dp_xres, dp_yres));
screenManager->setUIContext(uiContext);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -618,8 +618,9 @@ void NativeRender() {
glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
glstate.Restore();
float xres = uiContext->GetBounds().w;
float yres = uiContext->GetBounds().h;
float xres = dp_xres;
float yres = dp_yres;
// Apply the UIContext bounds as a 2D transformation matrix.
Matrix4x4 ortho;
ortho.setOrtho(0.0f, xres, yres, 0.0f, -1.0f, 1.0f);