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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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@@ -888,6 +888,8 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true),
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ReportedConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, true, true),
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ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true),
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ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, true, true),
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ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", true, true),
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ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, true, true),
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ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, true, true),
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ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, true, true),
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